(2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Links into c.S on Counter Hit for a decently powerful conversion. Bridget. 24. . Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Guilty Gear -Strive- Sol Vs Sol - YouTube With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. We'll take our She def needs buffs now. Faust - 5.9. Will lose to any attack before the super freeze but will not waste any Tension in doing so. GGST - Sol Badguy Overview - Dustloop Wiki Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Outside of Bomber loops, youve also got a harder time making the most of his low health. Follow-up knocks the opponent away on hit. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. An easier MU for Ram due to the fact that her normals control a large chunk of space. Vote for Sol Badguy's tiers . A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. There are a ton of interesting results that can be seen from this. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Blazing! In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Sol Badguy vs. May - 18. Can be varied in usage. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Homing Jump combos greatly increase Tension Balance. GIJ&IK - Desktop. Published on 3 Mar 2023. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Usually something like to a. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. As Ram, you might have to rely on faster normals to avoid his spin, but. Guilty Gear Strive Crossword Quiz - By matthewafilippel Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". How much R.I.S.C. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Yeah this is 100% accurate. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Knocks opponent away on hit, Counter Hit gives a hard knockdown. May's Guilty Gear Strive tier match ups. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Faster than average start-up at 4 frames. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Be ready to jump! Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs 5th overall. The lower the tier, the weaker the character. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Tools like these provide him with a strong neutral presence. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. As said earlier, you don't really wanna RPS with Goldlewis. GGST - Ramlethal Valentine Matchups - Dustloop Wiki 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Significantly slower than an uncharged 5D, making it easier to react to. Matchups | RATING UPDATE The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Standard Ramlethal offense works fine here. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. When a character's hurtbox is entirely beneath an opponent's attack. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. I literally can't even play the game against Chipp. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Sol releases a pillar of flame that slowly crawls along the ground. Wall bounces airborne opponents in the corner. Remind them that blocking isn't everything. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. What are the worst matchups in Strive at the moment? Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). An input method to perform a special move in the air as fast as possible after you leave the ground. Be ready to fuzzy a lot when she's on you. Proper conditioning is a huge part of Sols gameplan. Sol Badguy; Giovanna; . Strategy. search. Please keep in mind the matchup chart is subjective and not all players may agree. A very well-timed jump attack on a character who is rising from a knockdown. Competent neutral and approach tools that get even stronger with meter. Character Strategy pages generally have at least some basic counter-strategy. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. The number of frames between inputting an attack and when the attack becomes active. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. The character whose not only not bad but good, it's Sol Badguy! Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Hes quick enough to punish you easily and quick enough to close the gap. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Wall damage in ( ) refers to if opponent is touching the wall. this move removes on hit. 2S is also still useful. Goldlewis player: PROMOTE May and Millia! Toggle menu. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Corner combo staple, and Sol's only disjointed air button. It can also be kara canceled from 6S for another range increase. You don't like having to work your way in against characters that outrange you. Guilty Gear Strive Tier List - Best Characters - Mejoress.com This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Slower than 5P and 5K, but hits lower to the ground. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). If he values his life at least. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Guilty Gear -Strive-Anji. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. GGST - Giovanna Strategy - Dustloop Wiki With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Games Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. What are the worst matchups in Strive at the moment? Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . 8.5K 30.5K 2.7K . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Ramlethal's Guilty Gear Strive tier match ups. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. You don't like playing rude or bullying people with mids. Axl. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. 12k matches is a lot, and 100 matches PER MU is not bad. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. If you don't punish it however, she's +2 which means she can keep running her pressure. How much Wall Damage is applied when the move connects on hit. A lunging gut punch. This page was last edited on 28 January 2023, at 04:05. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Overview. . The number of frames for which a move has hitboxes. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. gij Videos - MyPornVid.co Try to get Axl to whiff. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Guilty Gear -Strive-. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. They have some good and bad matchups, but can be very effective in the right hands. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Testament - 4.9. Popularity. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Don't take this seriously. - Difference between the tier scores from today and . Chipp. Ky Kiske is the go-to "shoto" character alongside Sol. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Data in [] represents values on Clean Hit. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Weird that I'd have them exactly reversed. Properties for opponent on block follow Level 4 rules. Moves forward about one character length at no charge to fullscreen at max charge. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. sweep that can slip under many attacks. Axl will likely attempt to reset to neutral over extending pressure sequences. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup.