Wild Magic Table 5e : dnd Guide. You are vulnerable to Beasts for 1 hour. When drunk, a creature gains the enlarge effect of the enlarge/reduce spell for 1d4 hours (no concentration required). When drunk, a creature gains the reduce effect of the enlarge/reduce spell for 1d4 hours (no concentration required). These sapient, hyperdimensional cats have uneven numbers of eyes and are not hostile, but they ominously share reports on how the character died in multiple parallel dimensions. You are immune to intoxication for the next 5d6 days. You switch souls with a random creature within 30 feet of you. Both the wild magic sorcerer and the path of wild magic barbarian have abilities that reflect this chaotic side of the Weave. Find out what you can do. 34. They might take diligent notes or become fully engrossed whenever they conjure up a power they havent experienced before. d100. For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. Under the light of the day, you appear normal; by firelight or the light of the moon, you appear hideous (the other players decide how). If you drop to 0 hit points, your pot breaks, and your form reverts. 906. For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow. The cost of a vial is 9,000 gp! For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. One random gem worth 100gp appears near you. You lose proficiency on all skill checks for 1 minute. How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Giff 5e: Guide to the Culture, Appearance & Traits of Hippo-Folk, The 8 Best Cantrips in DnD 5e for the Bard Class. Regardless, both of these player subclasses have an incredible tie to a force that really isnt studied much throughout the multiverse of D&D. For the next day, any time you make an ability check, roll 1d6 and add the result. For the next minute, one creature of your choice gets a -2 penalty to its AC, attack rolls, and damage rolls. For the next minute, you regain 5 hit points at the start of each of your turns. A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to the magic missile spell. If the roll is odd, you shrink. 20% haste puts your arcane blast at a 2 sec cast, add in the 1 sec GCD, and you've got 3 seconds, exactly the cooldown of barrage. The next time you cast a spell, do not roll on this chart. Mordenkainens Faithful Hound could remain a faithful servant or become as violent as a wild dog. The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Also, you may be wondering just what the hell a sentient spell even is. Most fights are easily won with Sleep anyway. Immediately gaining a multiclass level in cleric or warlock. The spell fails to take effect. Roll a d10. Do you mean feather fall? You have. The flock disappears 1 minute later. If the roll is odd, you shrink. The invisibility ends on a creature when it attacks or casts a spell. You gradually return to your original weight over the course of 1 day. If he can reseal the hole, great. This is a class that is perhaps best known for the fact that they dont use magic, so how do their skills even work? Our first exposure to this strange energy was in wild magic zones. You fall asleep and have extremely happy dreams for the next minute, or until you take damage or a creature uses its action to shake you awake. You immediately lose all unspent sorcery points and may not regain them until you have finished a. When drunk, a creature gains resistance to all damage for 1 minute. One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute. For the next hour, you appear to others to be the opposite gender. If this height causes it to collide with a ceiling or object above you, you are restrained and take 2d6 bludgeoning damage, pinned against the object, unless you use your reaction to succeed on a DC 11 Dexterity saving throw to jump off. The total number of dice the pool can be increased to is still 10. Its fun, and thats what I want when playing D&D. Everyone always thinks about the Fireball TPK thing, but its only 2% chance. Your age changes by a number of years equal to the roll. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. Comment by RedwoodElf "Wild Magic" is probably a reference to the Wild Magic in Stephen R. Donaldson's Chronicles of Thomas Covenant the Unbeliever. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. Potion of Supreme Healing: 10d4 + 20 Healing, 20,0000 gp, Very Rare. Unless otherwise stated, the content of this page is licensed under. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. A remove curse spell can end this effect. Potions for healing. Each creature within 30 feet of you becomes invisible for the next minute. You turn into a potted plant until the start of your next turn. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. You gradually return to your original height over the course of 1 day. You transform into a large empty barrel for 1 minute, during which time you considered. . of yourself appears within 20 feet of you. You no longer need to breathe for the next 1d8 hours. Creature gains the effect of the etherealness spell for 1 hour. Choosing a monster affiliated with your deity and gaining one of its abilities. You then regain the use of this feature. You become extremely physically ugly for 1d4 hours, losing 2 points of CHA. A, You gain a random form of short-term madness (see the. For the next hour, any time you make an ability check, roll 1d6 and add the result. You are surrounded by faint, ethereal music for 1 minute. You feel like a wild animal, and you have a sudden urge to hunt and kill. I really like this, but some of the things are a little weird. When drunk, a creatures Strength score is increased to 27 for 1 hour. But what happens when this process goes wrong? The results range in impact from harmless sensory effects, like the casters skin instantly turning blue, to high weirdness (how about summoning a random number of Flumphs?) 13) The potion causes your body to become covered in thick, black fur. You can take one additional action immediately. For the next hour, any time you make an ability check, roll 1d4 and subtract the result. Of course, it mightve just had something to do with barbarians being known for easier gameplay, and making another d100 table couldve been a bit over the top. Potion of speed does little to nothing for me, but 200 crit means quicker eclipses, and 200 spell power is nothing to scoff at. You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute. Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. On a result equal to or lower than the spells level (treat cantrips as 1), there is a Wild Magic Surge. All New Wild Beyond the Witchlight Magic Items. Roll a d20. MOT. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For the next minute, you can see any invisible creature if you have line of sight to it. Most players dont like unpredictability. Two full moons. It is up to the DM whether to implement this rule. Something does not work as expected? All creatures within 30 feet of you must make a. 3. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. For the next minute, you must shout when you speak. I currently copy-and-paste line by line to make my own rollable macro in Roll20 (but it's such a pain)Here's my extended Wild Magic Table but I think I'll be incorporating some of the original poster's material :) I didn't think about balancing which was a good comment above but I did try to think of neutral magical effects that could happen but kept it slightly more generic to allow the DM to improvise. If you die within the next minute, you immediately come back to life as if by the. Sure, in the past, there may have been wizards who studied the ways of wild magic and learned true mastery over its chaotic nature, but those wizards seemed to have vanished with the spellplague. This path of barbarians is all about using strong emotions as a way to access rampant magic throughout the multiverse. Particularly, the path of wild magic is taken by barbarians of magical heritage, such as elves, tieflings, or genasi. You are surrounded by faint, ethereal music for the next minute. From the perspective of everyone else, you cease to exist during that time. From a mechanical standpoint, this means that wild magic barbarians roll on a smaller wild surge table to produce an effect whenever they enter their rage. It also will determine just how willing you are to unleash your powers and how often youll seek alternative solutions. First up isn't a magic item at all and instead offers what it says on the tin a handful of debris functioning as a contact poison. You gain resistance to all damage for the next minute. Your innate magic comes from the wild forces of chaos that underlie the order of creation. As a DM, I try to roll on random tables or create outcomes that surprise me all the time. When drunk, a creature takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. A magic mouth appears on a nearby wall or flat surface. All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute. A random creature within 60 feet of you becomes poisoned 5e for 1d4 hours. What about the wild magic barbarian though? In the guide I linked to above, I give an explanation of how to create your own living spells. View wiki source for this page without editing. ListFist.com - All Rights Reserved, List of Demon Slayer: Kimetsu no Yaiba Manga Chapters, List of Causes of Death Compared to Coronavirus (COVID-19). Check out my blogfor homebrew D&D stuff and other projects! When drunk, a creature gains a flying speed equal to its walking speed for 1 hour. Each creature within 30 feet of you takes 1d10 necrotic damage. Well, there is actually some huge precedence laid out for Living Spells in 5e. When drunk, a creature regains 4d4 + 4 HP. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. 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